How to install SuperTuxKart Game on Ubuntu via PPA. SuperTuxKart Halloween Update brings SuperTuxKart 0.9.3 rc1. The game brings new tracks, new arenas, new effects and a lot of improvements behind the scenes. SuperTuxKart is finally on Android and one can get the game on Play Store or by downloading the apk from the website if they prefer.
SuperTuxKart Halloween Update
- Ravenbridge Mansion – Beastie, the BSD mascot, and Gavroche, mascot of MediaGoblin, welcome you to their haunted house…. kind-of. They’re actually the only ones doing the haunting in this former witch’s house-built-on-a-graveyard-turned-into-a-sanatorium-turned-into-an-asylum-made-into-a-racetrack (whew!)
- Pumpkin’s Park – The spooky site of a derelict amusement park, this arena would surely be frightening enough on its own. But for the real thrill, play a few rounds of battle mode here and experience a whole new definition of exciting as your friends (or AI karts) pop out from around the corners.
New Features and bug fixes
We’ve also been busy adding numerous smaller features on the programming side of things
- To help you navigate in the dark, karts now have headlights that are automatically turned on during night time.
- A lot of the annoying physics bugs were corrected by hiker. Karts should no longer bump randomly against walls.
- Karts have also exhaust smoke coming out of their pipes.
- Benau also implemented HSV colorization to add some variety to our scenery. Our vegetation is now more varied since it can have random greenish hues!
- For the YouTubers among us, we now have a built-in screen recorder that can record smooth video without the problems of an external program.
- As well as adding the recorder, Benau also worked on various graphical engine improvements. After some fixes, we now have hardware skinning when supported by the underlying hardware stack. As a side-effect of hardware skinning, instanced objects can now have a set of multiple animations, and one animation will play for each instance. As an example of this new feature, the monkeys of Cocoa Temple were taught how to clap, do frontflips, and throw bananas.
- Auria and Benau improved loading times, RAM, and VRAM usage by implementing a lazy-loading system for textures. Now, textures are loaded as needed by tracks or the GUI, rather than loading everything regardless of necessity.
- Benau created a custom 3D mesh format to replace our use of BlitzBasic B3D files. This means drastically reduced file sizes and no more skeletal animation bugs for karts like Adiumy. Add-ons using B3D will still work, but new addons won’t work with STK 0.9.2 or earlier.
- QwertyChouskie modified Cocoa Temple to make it suitable for the Grand Prix winning cutscene, Alayan designed and implemented a new system for counting points in Grands Prix.
- Eldermé refactored our rendering engine to improve code quality. Stragus from the #opengl channel on Freenode, in addition to serving as our OpenGL advisor, contributed a high-quality mipmap generator.
- AI karts can now drive on walls, thanks to Benau, and non-vital track details can be disabled (Geometry detail level in settings).
- Many fixes to the legacy (OpenGL 2.x) rendering pipeline by deveee and Benau. Now our players with older hardware can enjoy the game a bit more easily.
- Auria fixed camera jittering caused by code that constantly tried to correct camera movement to match kart speed.
- Auria and hiker fixed problems configuring gamepad buttons on Linux.
- Some shaders are compiled at the main menu to reduce lag when opening kart selection screen.
- Three Strikes Battle now has additional lives appearing that you can pick up if you have fewer than three lives.
Install Supertuxkart
Run the following commands in terminal to install SuperTuxKart 0.9.3 on Ubuntu:
sudo add-apt-repository ppa:stk/dev
sudo apt update
sudo apt install supertuxkart
Once installed, restart the system {optional} and open supertuxkart from Ubuntu Dash.